Astroreptilio

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"This is an earlier game made with Game Creation System from creator of Thundra. All assets (except a few sound effects) were custom made for the game, so you will have to look quite hard to find any standard GCS assets in here (unless the stuff is from one of those texture packs that were sold). You play as a reptilian character and instead of the kick feature from GCS design (when you have no weapon), you have a reptilian tail to swat at enemies. The level design is a lot more interactive than most run&gun GCS titles. You have to flip some switches in order to progress and every once in a while there are some text boxes. Polygons on the floor are used with some success, but there are still graphical glitches, as usual. What's really impressive is the architecture of some of the outside buildings. It's not all simple boxes but they've tried to give the buildings some shape and it works pretty well."
--3D Shooter Legends

Astroreptilio

Astroreptilio is a game created by Thundra (aka Spungulas Software) using the 3D Game Creation System in which the player is an alligator.

Reception[edit]

"This is a really nice game. I've played the (2 level?) shareware and I was really impressed by the amount of work that went into the game. All assets (except a few soundeffects) were custom made for the game, so you will have to look quite hard to find any standard GCS assets in here (unless the stuff is from one of those texture packs that were sold). The level design is a lot more interactive than most run&gun GCS titles. Not by much, but it's still worth mentioning. You have to flip some switches in order to progress and every once in a while there are some text boxes. Polygons on the floor are used with some success, but there are still graphical glitches, as usual. What really impressed me was the architecture of some of the outside buildings (see the 3rd shot). It's not all simple boxes but they've tried to give the buildings some shape and it works pretty well. The fourth shot also shows some interesting architecture, even though the floor texture is somewhat unimaginative. Balancing is also not half bad. Enemies take different amounts of hits (usually slightly too much if you ask me). Overall a nicely done game."
--Mystery

External Links[edit]