Timeline
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1980s[edit]
1987[edit]
- InnerMission is released as the first release of a new company called Pie in the Sky Software.
1988[edit]
- TBD
1989[edit]
- Stokes considers this the year Pie in the Sky Software was founded as a proper business.
1990s[edit]
1990[edit]
- TBD
1991[edit]
- The final version of InnerMission is released.
1992[edit]
- May 5: Wolfenstien 3D is released by id Software, popularizing the modern first-person shooter.
- Observing the functioning of the engine inspires Kevin Stokes to begin work on a new project in C that becomes the Power 3D engine.
- Corncob 3D is released as shareware.
1993[edit]
- Stop Nick Macki is created as a beta draft for Pie in the Sky's in-development first-person shooter. Timelocked not to run after July 15th.
- Lethal Tender is released, premièring Power 3D.
- Pie in the Sky Software begins work on a German FPS.
1994[edit]
- Terminal Terror is released.
- Pie in the Sky Software begins work on the 3D Game Creation System (GCS).
- Corncob Deluxe is released as the retail version of Corncob 3D by MVP Software.
1995[edit]
- Version 1.x of the GCS is released.
1996[edit]
- November Return of the Dämons is featured in an issue of the German gaming magazine PC Action.
- Adolf-X 3D: The Execution of Hitler
1997[edit]
1998[edit]
- Version 2.x of the GCS is released for Microsoft Windows.
- August: first news post is uploaded to the GCS Games website.
- Sirens' Chamber
1999[edit]
2000s[edit]
2000[edit]
- TBD
2001[edit]
- Version 3.x of the GCS is released, demoed by the game Max Resistance.
2002[edit]
- June 2002: Kevin Stokes takes up a job as a programmer at Imaginant as his company declines.
2003[edit]
- May: Pie in the Sky Software is disbanded and the GCS is commercially discontinued.
- August 30: last news post on the GCS Games website.
2004[edit]
- TBD
2005[edit]
- TBD
2006[edit]
- The 3D Game Creation System, alongside GameMaker: Studio, Construct, The Games Factory and FPS Creator, was used in the "CS 110: Problem Solving through Game Creation" course put out by the College of Engineering and Applied Science.
2007[edit]
- TBD
2008[edit]
- October 28: the website GCS Archive is founded by Lonnie "Saturdaynight" King.
- The site is principally created for his DOS GCS Demonstration Project, later renamed to MOD-G.
2009[edit]
- August 18: sprite resources from the 3D Game Creation System are posted onto the ZDoom forums.
2010s[edit]
2010[edit]
- March 5: the Wikipedia article for Pie in the Sky is started by Graham L. Wilson.
- March 13: Pie in the Sky Software is briefly revived as a developer for the Android platform.
- March 15: Pie in the Sky releases its Physics Demo for Android.
- May 23: Pie in the Sky releases its Dice App.
- March 15: Pie in the Sky releases its Physics Demo for Android.
2011[edit]
- TBD
2012[edit]
- December 21: Lazy Game Reviews releases a video about Terror in Christmas Town.
2013[edit]
- February 28: the first beta of the MOD-G project is released by Lonnie "Saturdaynight" King.
- March 20: an archived version of the old GCS Games website is uploaded by leileilo.
2014[edit]
- October 9: Lazy Game Reviews releases a video about Corncob 3D.
- December 4: Lazy Game Reviews releases a video about Prezzie Hunt.
2015[edit]
- January 8: Quarantineism last updates his playlist of 3D Game Creation System game videos.
- December 24: the GCS game Terror in Christmas Town was played by the Game Grumps.
2016[edit]
- October 13: the YouTube channel Hall of First Person Games is launched; going on to feature several Power 3D titles.
2017[edit]
- March 30: the Pie in the Sky Wiki is launched by Graham L. Wilson.
- October 11: the Power 3D engine is mentioned in the article "The Complete History of First Person Shooters" by K. Thor Jensen published by Geek.com.
2018[edit]
- February 28: Kevin Stokes gave Graham L. Wilson a notice of explicit permission to reuse Pie in the Sky Software related media.
2019[edit]
- April 15: heisanevilgenius re-emerges Burnt Toast by digging out an old compilation disc from his parent's house.