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Meltdown is the name of two different games released using the 3D Game Creation System.

Terry Hamel

The first Meltdown is a short official demonstration for the GCS made in March 1995 by Terry F. Hamel, an additional level designer for Blood by Monolith Productions and a Doom custom mapper. The player had to escape from a military compound by bypassing an energy barrier to pick up an elevator key. It is also known simply as GCS Demo.

Robert Cureton

A separate game by this title was also created by Robert Cureton using the GCS.

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