Meltdown

Meltdown is the name of two different games released using the 3D Game Creation System.

Terry Hamel
The first Meltdown is short official demonstration for the engine made in March 1995 by Terry F. Hamel, an additional level designer for Blood by Monolith Productions and a Doom custom mapper. The player had to escape from a military compound by bypassing an energy barrier to pick up an elevator key.

Robert Cureton
A separate game by this title was also created by Robert Cureton using the GCS.