German FPS



Following the release of Lethal Tender in 1993, Pie in the Sky Software was commissioned to develop a first-person shooter in the German language based on Power 3D. Production on this stalled however due to time competition first from the development of Terminal Terror (1994) and then the 3D Game Creation System (1995). Ultimately, in order to fulfil the contract, Pie in the Sky supplied a German translation of the GCS. Little else is known about the concept or design of the title. Presumably it was hoped to take advantage of the underground status of Wolfenstien 3D in the country, and was potentially being built with German video game censorship in mind. Incidentally, the competitor ACK 3D engine also proved popular in Germany, and was subsequently developed from there.