Continuum

Continuum is a plot-focused title created using the 3D Game Creation System with more of an emphasis on free exploration than shooting, released in 1996 through 1997 by Wales & Welch Productions (Jordan Wales and K Conor Welch). The game was created as High School Senior Thesis, in order to develop a "3D adventure" from a tool designed to create an "action killfest" (though it takes advantage of many of the innovative scripting and interactivity features premièred in Terminal Terror), as well as an accompanying paper titled Continuum: An Odyssey of Creation. The game received numerous positive comments, including from Kevin Stokes, and comparisons were drawn to early plot-oriented first-person games such as Strife, as well as numerous statements raising it above the average GCS produced game. The game's heavy plot focus on a secret CIA project at Area 51 into the space-time continuum headed by "Section 7", using recovered alien technology, that now threatens the fabric of the universe itself. Desperate, a prominent and now disillusioned project member, Dr. Richard Golchan, recruits the son of his old friend and collaborator to infiltrate the project in the hopes of exposing and ending it.

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- Hall of First Person Games